This game is shockingly fun and challenging and reminds me of that stacks engine style of card games (idk if thats what was used or not sorry X3)
as a card game this is solid with the emissions and speed systems being amazingly created it took me no time at all to pick this up and beat it my second try i hope to see more games like this especially when the climate change topic of the game genuinely makes this one of the best card games ive ever played i love what you guys did and i hope to see more!
I found a bug. If you drag a card off one of the sectors, it starts getting destroyed. If you return that card to its sector before it gets destroyed, then go back to the menu and resume the game, the card's destruction timer gets reset.
its because the speed of the gaining emissions not just how much so maybe it would be that if all of the things start for 40 seconds which is a tick or whatever its called so if its faster then 40 like 39 you will gain slightly more or less emissions per tick
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So is this going to be expanded or-
Invitation to people to speed run this game. Link to WR runs
--> https://www.speedrun.com/Beecarbonize
can you make it so you can un fullscreen and make the window smaller
Thank you so much and thanks for playing, we will :)
This game is shockingly fun and challenging and reminds me of that stacks engine style of card games (idk if thats what was used or not sorry X3)
as a card game this is solid with the emissions and speed systems being amazingly created it took me no time at all to pick this up and beat it my second try i hope to see more games like this especially when the climate change topic of the game genuinely makes this one of the best card games ive ever played i love what you guys did and i hope to see more!
Thank you so much, we are glad you like it, environmental topics are dear to our hearts so hopefully someday soon we’ll have another game!
I found a bug. If you drag a card off one of the sectors, it starts getting destroyed. If you return that card to its sector before it gets destroyed, then go back to the menu and resume the game, the card's destruction timer gets reset.
Does anyone know how the emmisions per round is calculated because from what I can see this should be 0 (9 - 6 - 3 = 0)
its because the speed of the gaining emissions not just how much so maybe it would be that if all of the things start for 40 seconds which is a tick or whatever its called so if its faster then 40 like 39 you will gain slightly more or less emissions per tick
the amount of emmisions is generated every time that sector produces something. eg: industry could produce 9 pollution every 21 seconds.
the amount per round for each sector would be calculated like:
pollution produced per round = (pollution produced / production time) * round time
and the total would just be the sum of all sectors