This game is shockingly fun and challenging and reminds me of that stacks engine style of card games (idk if thats what was used or not sorry X3)
as a card game this is solid with the emissions and speed systems being amazingly created it took me no time at all to pick this up and beat it my second try i hope to see more games like this especially when the climate change topic of the game genuinely makes this one of the best card games ive ever played i love what you guys did and i hope to see more!
I found a bug. If you drag a card off one of the sectors, it starts getting destroyed. If you return that card to its sector before it gets destroyed, then go back to the menu and resume the game, the card's destruction timer gets reset.
its because the speed of the gaining emissions not just how much so maybe it would be that if all of the things start for 40 seconds which is a tick or whatever its called so if its faster then 40 like 39 you will gain slightly more or less emissions per tick
Really like the game (got three of the endings), though I've been running into a repeating issue where...the best i can describe it is the cards themselves break, sometimes cards hide behind other cards (this is especially bad when the card I'm trying to click on is a card i can upgrade/build with, when trying to move a card it moves another one instead, this was especially bad because your starting science card was basically rendered unusable and i had to delete it.
I wish the game had a continue option when you built the final card. Never-the-less, I loved this game. I spent 500 rounds just unlocking all the cards and then went back to unlock the Completion Cards. It really suits my min-max completionist way of playing games
It runs flawlessly through proton, you can use lutris to easily run it. The itch client for linux sadly doesn't have proton or wine support built-in. More info: https://github.com/itchio/itch/issues/433
One of the best games I have played on itch.io. It simply has everything: engagement, creativity, strategies, difficulty, cool art and can be replayed many times. I also think it has a huge educational potential and would love to see more updates
Also a question, will climateevents will be added? Once you figure out the right configuration it should be 'easy', but like, tornados, earthquakes, a lizzard going into the electric plant, I think it might be good adds for randomness
This is well made game but has a fatal error in its rate calculation. If
1. X makes 1 resource every 6 seconds, emits 6 pollutants every 6 seconds
2. Y makes 1 resource every 3 seconds, emits 3 pollutants every 3 seconds
then it is correct that together X and Y make 1/6 + 1/3 = 1/2 resource every second or 1 resource every 2 seconds.
But it is very incorrect that X and Y emit 9 pollutants every 2 seconds. (This is what the game does.)
Since both make 1 pollutant every second, X and Y emit 4 pollutants every 2 seconds.
To fix this, since the pollutants' rate is expressed at the same interval as resource generation, they must first be normalized to the target interval before adding.
X makes 6*2/6 = 2 pollutants every 2 seconds
Y makes 3*2/3 = 2 pollutants every 2 seconds
Together they make 2 + 2 pollutants every 2 seconds.
The more extreme example is when X is a normal resource maker and Y is both very fast and has no emissions. You'd expect emissions at the rate of X but the game will give you crazy amount of emissions.
This is a pretty fun little game and improved my climate change literacy. There are a few typos but it's not really that noticeable and certainly doesn't detract from the experience. Hardcore mode was a nice challenge. Good work, Charles Games!
Is it possible to play after winning (like in unciv)? I just want to reach my points even if it's not helpful. Or destroy everything. Or build more and more cards to reach crazy numbers for fun. This would be really fun.
This may be a dumb question, but does anyone know how to zoom out of the board? I had a regular view until it just zoomed into the board and its just stuck like that. Any help is appreiated!
I succeeded keeping the emissions under 250 for the whole game in standard mode. Is it possible in hardcore mode to do so (to keep under 200 that is to say)? I tried hard but couldn't make it.
i think that if this got a revolutionizing update it would be worse, it's pretty much fine in the current state, i'd recommend it, kinda tricky, requires a brain(!)
Yea, sorry, the achievements don’t work on itch as they use Steam api... our funding is limited and we did not have the resources to rework them to work standalone. Sorry!
The game is quite easy, especially when you forgo the "20th century industry" card. Wind turbine seems to be better than the other natural source. My only issues is that is there any way to slow down the game when a crisis card that destroy others card appear? A lot of time, in the midst of gas particles, I will suddenly realised my cards had gone missing. It was then i realised a crisis card had appeared, and time ran out, and it took my cards with it. (I was playing at double speed all the time, and I rarely notice the appearance of crisis cards)
Actually, the hardcore is not that hard. The difficulty lies in the accumulation of crisis cards, and most crisis card can either generate more crisis cards, or spawn a even harder crisis when unattended.
So my strategy is the same as normal mode (rushing out renewable energy, science funding, wind turbine), with the exception of getting social changes card too.
Next, i wait for the second tipping point to trigger. By then, i should be able to dispose 20th century industry and have the resources to resolve the 2 crisis that it bring. i abandon that card, resolve the crisis, and throw away the social card given from the crisis.
If I cant survive till then, then there is not much to say. it is quite rng based on the crisis you get.
In this way, my energy should generate at 54s a round, and my social 80s a round, after discarding the 20th century industry cardx=.
After resolving the 20th century industry card , i dont even need to focus on the sectors anymore. most crisis at the start provide cards for the sector. Their distribution seems to be mainly in Ecosystem, industory, science and people. So unless you are getting all people cards, then maybe you will want to discard some of them to prevent world hunger crisis.
So at that point, I just look through the crisis card, focus on resolving the ones that spawn harder crisis, follows by the one that spawn more crisis, and the one that remove cards and/or resources, and finally the one that add carbon(pollution?).
Really, having a +70 carbon(pollution?) per round crisis is not a big issue, when you have 1 emission clearence and 4 carbon capture. I do have to resolve it at the start, but after the cost rises to 10 people resources to resolve, I just leave it at background.
So yap, I spent 30 min, 5 restart and beated hardcore in one hours total.
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can you make it so you can un fullscreen and make the window smaller
Thank you so much and thanks for playing, we will :)
This game is shockingly fun and challenging and reminds me of that stacks engine style of card games (idk if thats what was used or not sorry X3)
as a card game this is solid with the emissions and speed systems being amazingly created it took me no time at all to pick this up and beat it my second try i hope to see more games like this especially when the climate change topic of the game genuinely makes this one of the best card games ive ever played i love what you guys did and i hope to see more!
Thank you so much, we are glad you like it, environmental topics are dear to our hearts so hopefully someday soon we’ll have another game!
I found a bug. If you drag a card off one of the sectors, it starts getting destroyed. If you return that card to its sector before it gets destroyed, then go back to the menu and resume the game, the card's destruction timer gets reset.
Does anyone know how the emmisions per round is calculated because from what I can see this should be 0 (9 - 6 - 3 = 0)
its because the speed of the gaining emissions not just how much so maybe it would be that if all of the things start for 40 seconds which is a tick or whatever its called so if its faster then 40 like 39 you will gain slightly more or less emissions per tick
the amount of emmisions is generated every time that sector produces something. eg: industry could produce 9 pollution every 21 seconds.
the amount per round for each sector would be calculated like:
pollution produced per round = (pollution produced / production time) * round time
and the total would just be the sum of all sectors
Really like the game (got three of the endings), though I've been running into a repeating issue where...the best i can describe it is the cards themselves break, sometimes cards hide behind other cards (this is especially bad when the card I'm trying to click on is a card i can upgrade/build with, when trying to move a card it moves another one instead, this was especially bad because your starting science card was basically rendered unusable and i had to delete it.
9.3/10 Game
I wish the game had a continue option when you built the final card. Never-the-less, I loved this game. I spent 500 rounds just unlocking all the cards and then went back to unlock the Completion Cards. It really suits my min-max completionist way of playing games
Not the Minimum, but I think I saved the planet.
Also had fun doing a Hardcore <200 Emission Run
(Most of this stuff isn't actually required, I just bought it while waiting for stuff to upgrade)
Soon, I'll do a ||Hardcore <200 Emission Lowest Rounds|| run
Currently at 103.9
After 5 months I finally beat this.
Wow, you must really like this game. I can't imagine spending 5 whole months just to beat a score.
Well, I haven't been interested in it for months, so I guess I'll leave you to it. Seeya.
linux support when :(
It runs flawlessly through proton, you can use lutris to easily run it. The itch client for linux sadly doesn't have proton or wine support built-in. More info: https://github.com/itchio/itch/issues/433
Will there be an android version?
There is! https://play.google.com/store/apps/details?id=net.charlesgames.beecarbonize&hl=c...
OH MY GOD THIS GAME IS 951 KILOBYTES????? THIS THING CAN FIT IN A BOOT SECTOR
It's the artwork. The game is over 50 MB
which one do i download?
win_zip
Nice game, I had lot of fun. Actually the idea of need to harmonising the values of industry, society, ecology and science is very profound.
One of the best games I have played on itch.io. It simply has everything: engagement, creativity, strategies, difficulty, cool art and can be replayed many times. I also think it has a huge educational potential and would love to see more updates
Also a question, will climateevents will be added? Once you figure out the right configuration it should be 'easy', but like, tornados, earthquakes, a lizzard going into the electric plant, I think it might be good adds for randomness
Well, the future is a tad uncertain due to funding, thanks a lot for your interest, we’ll let you and our players know in case we will plan something!
I hope I can help to that funding soon :) What a game made with such interest and love
This is a 50/10 game, for real, what an awesome game, smooth animation, good ideas, clever execution, real actual problems, lovely!
Me encanta!
¡Estamos encantados con tu comentario! Thank you so much, we are glad for your comment and review :)
10/10
We 10/10 your comment!
Buen jugo. de lo mejor que he encontrado en itch,io
tienes mucho potencial!
Thank you so much, that is really lovely to hear. Check out the Green Deal Simulator too :)
This is well made game but has a fatal error in its rate calculation. If
1. X makes 1 resource every 6 seconds, emits 6 pollutants every 6 seconds
2. Y makes 1 resource every 3 seconds, emits 3 pollutants every 3 seconds
then it is correct that together X and Y make 1/6 + 1/3 = 1/2 resource every second or 1 resource every 2 seconds.
But it is very incorrect that X and Y emit 9 pollutants every 2 seconds. (This is what the game does.)
Since both make 1 pollutant every second, X and Y emit 4 pollutants every 2 seconds.
To fix this, since the pollutants' rate is expressed at the same interval as resource generation, they must first be normalized to the target interval before adding.
X makes 6*2/6 = 2 pollutants every 2 seconds
Y makes 3*2/3 = 2 pollutants every 2 seconds
Together they make 2 + 2 pollutants every 2 seconds.
The more extreme example is when X is a normal resource maker and Y is both very fast and has no emissions. You'd expect emissions at the rate of X but the game will give you crazy amount of emissions.
This is a pretty fun little game and improved my climate change literacy. There are a few typos but it's not really that noticeable and certainly doesn't detract from the experience. Hardcore mode was a nice challenge. Good work, Charles Games!
Thank you so much, glad to be of service :)
Is it possible to play after winning (like in unciv)? I just want to reach my points even if it's not helpful. Or destroy everything. Or build more and more cards to reach crazy numbers for fun. This would be really fun.
Not currently, sorry, once you unlock the victory card, the game is over. But, you know, you don’t have to build it :)
Yes, I already realized that. Thanks for the answer!
This may be a dumb question, but does anyone know how to zoom out of the board? I had a regular view until it just zoomed into the board and its just stuck like that. Any help is appreiated!
That is weird, it should be working with the mouse wheel or the touchpad... did you manage to solve it?
I've been trying with my touchpad and it wil not zoom ou
Update: I've used my mouse and I'm able to zoom now!
I succeeded keeping the emissions under 250 for the whole game in standard mode. Is it possible in hardcore mode to do so (to keep under 200 that is to say)? I tried hard but couldn't make it.
OK I did it. Really nice game btw.
Nice work, thanks a lot for playing:)
i think that if this got a revolutionizing update it would be worse, it's pretty much fine in the current state, i'd recommend it, kinda tricky, requires a brain(!)
Thanks :)
Like the way this treated, it's can be chaos and not chaos lol
:))) thanks I like this characterization
ok
A really, really fun strategy game and it made me learn things and think on my feet. Great job!
Thank you! :)
i never figured out how to unlock achievements great game tho
Yea, sorry, the achievements don’t work on itch as they use Steam api... our funding is limited and we did not have the resources to rework them to work standalone. Sorry!
this is currently labeled as a game made for kids in the google play store, you guys might wanna look into that
I mean it’s for kids, too, made to be used in highschools and even lower (I’d say 12+ is safe), but thanks for the heads up!
Beat on my first try, very interesting.
nice work! Thanks!
<3
This game gives me hope. The path is lit we just have to walk it.
:) Thanks, we hope too. Glad we could help.
Thanks for the spanish translate!!!!
¡eres muy bienvenido!
I honestly think that Twitch should add this game to the filter menu. (its super good!)
We agree! Thanks a lot :)
The game is insanely good. I love it! It has a amazingly good looking art-style and the gameplay is also fun. Pleas develop the game further.
Thanks :) We can’t promise anything, but we’ll keep looking into ways we could work on this further. Thanks for playing!
Fun game!!👍
🤝
Um jogo maravilhoso, só isso que tenho a dizer
🥹
Me lo pase a la pimera =P
😌
The game is quite easy, especially when you forgo the "20th century industry" card. Wind turbine seems to be better than the other natural source.
My only issues is that is there any way to slow down the game when a crisis card that destroy others card appear?
A lot of time, in the midst of gas particles, I will suddenly realised my cards had gone missing. It was then i realised a crisis card had appeared, and time ran out, and it took my cards with it. (I was playing at double speed all the time, and I rarely notice the appearance of crisis cards)
easy you say? Have you tried the hard mode? I beat the game on every ending and the hard mode absolutely destroyed me.
Actually, the hardcore is not that hard. The difficulty lies in the accumulation of crisis cards, and most crisis card can either generate more crisis cards, or spawn a even harder crisis when unattended.
So my strategy is the same as normal mode (rushing out renewable energy, science funding, wind turbine), with the exception of getting social changes card too.
Next, i wait for the second tipping point to trigger. By then, i should be able to dispose 20th century industry and have the resources to resolve the 2 crisis that it bring. i abandon that card, resolve the crisis, and throw away the social card given from the crisis.
If I cant survive till then, then there is not much to say. it is quite rng based on the crisis you get.
In this way, my energy should generate at 54s a round, and my social 80s a round, after discarding the 20th century industry cardx=.
After resolving the 20th century industry card , i dont even need to focus on the sectors anymore. most crisis at the start provide cards for the sector. Their distribution seems to be mainly in Ecosystem, industory, science and people. So unless you are getting all people cards, then maybe you will want to discard some of them to prevent world hunger crisis.
So at that point, I just look through the crisis card, focus on resolving the ones that spawn harder crisis, follows by the one that spawn more crisis, and the one that remove cards and/or resources, and finally the one that add carbon(pollution?).
Really, having a +70 carbon(pollution?) per round crisis is not a big issue, when you have 1 emission clearence and 4 carbon capture. I do have to resolve it at the start, but after the cost rises to 10 people resources to resolve, I just leave it at background.
So yap, I spent 30 min, 5 restart and beated hardcore in one hours total.
cool
nice!